Tarkov Loot Map Tier List
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Blind ballot: the order is shuffled and the community's answer stays hidden until you've rated an entry — your take, not an echo. One vote each, change anytime. Rate as many or as few as you like. No account needed.
As of Sep 4, 2026 (Patch 1.1.0 · Kord Breach), The Lab, Lighthouse hold the S tier in Escape from Tarkov Loot Map Tier List — an expert-seeded baseline with 4 player ratings so far. Every vote re-ranks the board live.
📈 Patch 1.1.0 · Kord Breach winners & losers — how the community re-voted the meta →
Seasons brought resets back to Tarkov, but the argument never left: which map actually pays? This board ranks every playable map in Tarkov on one measure — roubles per raid, per unit of risk. That means loot density and high-value spawns (GPUs, LEDX, keycards, marked rooms), the key economy (is the money open-access or locked behind a 300k key), extract safety, and raid-time efficiency. A reliable 600k you walk out with beats a theoretical two million you keep dying for.
Our opening take: Interchange is the money printer — the Ultra tech circuit runs 500k to a million-plus per raid in open-access loot, no keys required, and it's still the best free-kit scav run in the game. The Lab has the richest loot pool in Tarkov and might still not deserve S on your profile: keycard entry, no insurance, and rush-down PvP make the variance brutal — it prints for the players who've memorized it and taxes everyone else. The Labyrinth is quietly the best roubles-per-minute in the game if you can stomach burning a Labrys card every entry. And Factory is a PvP deathtrap with mid loot — you queue it to fight, not to earn.
The PvE-side maps count too, and they're the most divisive rows on the board. Icebreaker charges 400,000 roubles just to board the Boreas and disables insurance once you're on it. Terminal is the campaign finale, not a farm — dense harbor loot and elite Black Division AI, but your character resets to its pre-entry state on the way out, so nothing you grab leaves the map. Whether those are farms or theme parks is exactly the kind of fight this board exists for. Same for Lighthouse: the Water Treatment tech rooms have the highest ceiling of any non-Lab map, but the Rogue gauntlet and sweat-lord spawns mean plenty of players call it overrated.
No stat tracker can settle any of this. Survival-rate data tells you where people die, not whether a map is worth running — that's a judgment call about your kit, your keys, and your greed, and judgment is what the vote buttons capture. If Woods is secretly paying your bills or you think Streets belongs in S once you own the keys, vote it up and make the case.
One vote per entry (change anytime), recency-weighted so the list tracks the current patch, minimum votes before ranking, re-tabulated live. New boards start from a clearly-labeled expert baseline until real votes take over — displayed counts only ever include player votes. No win-rate scraping, no single expert. Full methodology →
As of Sep 4, 2026 (Patch 1.1.0 · Kord Breach), The Lab, Lighthouse sit at the top of this board — an expert-seeded baseline with 4 player ratings so far. Cast a vote to make it the community's answer.
As of Sep 4, 2026 (Patch 1.1.0 · Kord Breach), this board's S tier holds The Lab, Lighthouse — an expert-seeded baseline with 4 player ratings so far. Every vote re-ranks it live.
New boards start from a clearly-labeled expert baseline; from there every player vote re-ranks the list live: roughly one vote per entry per person (changeable anytime), recency-weighted so the list tracks the current patch, with a minimum of votes before an entry is ranked. Displayed counts only ever include real player votes.
Stays live and re-tabulates as votes come in. ?theme=light · &compact=1